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Vector slime : ウィキペディア英語版 | Vector slime
In the demoscene (demo (computer programming)), vector slime refers to a class of visual effects achieved by procedural deformation of geometric shapes. == Synopsis == A geometric object exposed to vector slime is usually defined by vertices and faces in two or three dimensions. In the process of deformation, each vertex in the original shape undergoes one or more linear transformations (usually rotation or translation), defined as a function of the vertex' position in space (usually a function of the magnitude of the vector) and time. The desired result is an animated geometric object behaving in a harmonic way, creating some degree of illusion of physical realism. Older vector slime implementations kept old copies of the rendering result from simple vector objects in RAM, and selected scan-lines from the different buffers in order to make a time-displacement illusion over the y-axis.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Vector slime」の詳細全文を読む
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